The demo is slow crawl through the jungle where the camera will push through the foliage and slide along an enormous crocodile – this really shows off the texturing and lighting effects of the engine used in the game. Eventually you'll meet up with Snake and watch him bolt across a rope bridge after being pursued by a swarm of deadly jungle bugs. After a quick bit of acrobatics to show off the amazing depth of the 3DS system's stereoscopic display, you hit the title screen that shows off even more stereoscopic 3D in the title itself.
The graphics look on par with (or even better than) the PlayStation 2 version of Snake Eater – developers told us prior to the debut of the 3DS that the hardware is well beyond Wii and approaching 360/PS3 capabilities with what the system can do, and when you see this demo in action you can see why they would have said that.
No game details were revealed for Snake Eater – it was just a non-playable demo.
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